Engineering 190U: Video Game Console Design

The course objectives are as follows:

  • To develop an understanding of human computer interfacing
  • To do CUDA development on the Jetson TK1
  • To apply existing knowledge on an open-ended design project
  • To gain experience in professional presentation and writing
  • To play games and have fun

Instructors

Josef Spjut

Lab Tutors

Textbook

None.

Electronic Communication

Be sure you are on the class mailing list. You should have received email before the beginning of classes. If you did not receive mail, add yourself to the list or risk missing important late-breaking announcements. To subscribe, send email to listkeeper@hmc.edu with one line in the body:

subscribe eng-190u-l  

Alternatively, click here.

You will complete most of your labs in the MicroPs lab, Parsons 2383. See Professor Spjut for the door code. If you have issues with the software or computer systems in the lab, contact the system administrator, Willie Drake. He can often be found in his office inside the ECF, and after-hours contact information is typically posted on his door. If there are any problems with lab software or hardware, you should not assume that someone else has already reported it. Please report issues or missing hardware promptly to Willie, Sam, or Professor Spjut.

Grading

Grades will be assigned as follows:

  • 40% labs
  • 30% project
  • 20% presentations
  • 10% participation

No late labs will be accepted. You are welcome to discuss labs and problem sets with other students or with the professor or others after you have made an effort by yourself. However, you must turn in your own work, not work identical to that of another person. Be sure to credit at the top of your assignment anyone with whom you discussed ideas. It is an honor code violation to simply copy someone else's work.

Schedule

See the schedule page.