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The RGB Cube and Cone Models

The red, green and blue are used as the three primary colors which span a 3D space. The intensities of these primaries are calibrated to range from 0 to 1 so that all possible colors that can be produced by these primaries are located inside the cube as shown:

Color_cube_model.gif

The origin of the coordinate system is at $R=G=B=0$ representing the black color, while the point $R=G=B=1$ represents the white color. The line segment between the black and white points is the line of grays representing different gray levels. A cross section plane perpendicular to the line of grays and going through point $R=G=B=0.5$ is shown in the figure

Color_cube_model0.gif

This cross section has the shape of a hexagon with highly saturated hues along its sides (e.g., red, yellow, green, cyan, blue, and magenta in the middle part of the six sides, respectively), Also we see that the closer a color is to the line of grays, the less saturated it becomes. The third variable intensity is not represented in this cross section.

The hue, saturation and intensity of colors can also be represented by a similar model as shown below:

Color_cone_model.gif

A horizontal cross section going through the middle of the cone is shown here:

Color_cone_model1.gif

Two perpendicular vertical cross sections cutting through center of the cone are also shown:

Color_cone_model2.gif Color_cone_model3.gif


next up previous
Next: Conversion from RGB to Up: color_processing Previous: Color Models
rwang 2007-10-31